This means it does more hits the higher up thanos is and less hits the lower thanos isĪll hits of super now OTG to be consistent, hitbox refined/widenedįirst few active frames have large push downwards before going into regular gravityīasically, does less damage than before when close to the ground but at sj max height and above it does more damage. upon touch ground, does 'ender' attack while still airborne. Now moves forward and towards ground, fully active all the way down. Sovreign decree (air qcf+2atk) properties changed drastically to match MVCI more Sped up tyrant charge (qcf+L) animation by a tad for same reasonĮxpanded tyrant charge hitbox (qcf+L) downwards so it hits crouching morrigan in the corner Sped up palm breaker (j.f+H) animation by a tad so arm is fully extended when hitbox goes active rather than inbetween St.s active frames increased by 2f to match animation hitbox actually extends further up now due to new animation but less horizontal by a tad. St.s animation changed to make it a bit more unique. Sped up animation and effects by 1f on st.m, cr.m and j.l/m/h so there's less chance for backwards hitbox on first frameĬhanged effects on jump kick (air qcf+atk)įixed mega optic blast hitbox not hitting small chars at fullscreen Removed most overlapping ryu effects so no overlap w/ evil ryu/less overlap Increased bounce height due to them taking less time to hit the ground from reduced popup before kickĬhanged animation on f+M so leg raises faster then freezes to give overhead more of a visual tell - overall frame data the same
#Tabs mods install
St.m hitbox expanded downwards and a bit forwards as wellįixed issues with install causing XF to not workĬhanged magnum to build 0 meter when usedįixed air qcb+L not hitting ammy shuma rr by reducing the popup on 1st hit H is the most plusįollowup changed from a bunch of explosions to 2 physical hits, each doing 75k unscaledĬhanged speed at which enemy goes up and height evil ryu goes
#Tabs mods plus
On air/otg hits L version pops up, M version ground bounces, H hard KDsĪll versions are plus on block due to how slow they are to start up. On ground hits, L leaves standing plus very plus, M groundbounces, H staggers
Replaced donkey kick with axe kick (joudan-giri replaced with ryusokyaku)Īll versions OTG and are overhead (lmao hello ex axekick) St.h animation changed to e.ryu cl.HP (modified version of wesker launcher)į+H leaves opponent standing on standing hitį+H active time increased by 3f so it matches animation betterį+H hitbox expanded downwards so it hits crouching morriganį+H has higher hitstun than st.H by a bitĬhanged ground tatsu hit property to match akuma's, meaning there is a 'forceairreset' on last hit of M and H tatsu so they flip out like akuma tatsu St.m hitstun increased by 2f on standing opponents St.m animation changed to akuma st.h (shoto f.mp) V.2fv6d - the one evil ryu bangs together trash can lidsįireball effect w/ ken overlap changed by changing shakunetsu effect reference to lvl3 buster.īeam effect overlap w/ ken changed by doing a cool trick to make it reference akuma beam but correctlyĮxpanded hitbox on charged shakunetsu to match graphic (same as lvl3 buster)
V.2f6d- the one where eryu bangs on trash can lids 2mo Ninjutsu illusion shadow's surprise attack/psithrust now has soft KD propertyįixed rashid issues with softlocking on dd+2atk inputsįixed being hit w groundbounce anim on rashid Ninjutsu illusion shadow's fixed hitstun removed on psiblade L Surprise attack hitstun increased from 55->65 PSI flash M/H fixed hitstun reduced from 35->30 Special minimum scaling reduced from 30% to 20% 5 point per shotĪlpha assist now comes out at same distance as point char Updated dragon install move properties and animations.Ĭhanged hit properties of TK Barrier, now pops enemy up very high and has more hitstun than before as to prevent infiniteĬharged E&I gunshots (qcf+M) durability halved from 1 point per shot to. V.5 - the one my eyes pop out of my head because carol is in the game properĪdded Shin Breaker to f+M, starts up 8f and has higher hitstun than st.M but ends chain